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Education

Doctorate of Philosophy in Education (Ph.D.), specializing in Educational Technology - Walden University (2015)

 

Masters of Arts (M.A.) in Education - Adams State College (2003)

 

Masters of Arts (M.A.) in Counseling - Webster University (1998)

 

Bachelors of Science (B.S.) in Psychology - Missouri University of Science and Technology (1997)

Minors in Mathematics, Computer Science, and Speech & Media Studies​

 

High School Diploma - McIntosh High School (1992)​

 

Related Experience

  • Designed and implemented a 3-year, middle grades computer science curriculum to prepare students for Advanced Placement (AP) and college-level courses for the state of Georgia through a Governor's grant

  • Developed and implemented a STEM curriculum involving robotics, video game design, and 3D modeling

  • Developed and delivered one-hour to multi-day workshops on teaching and learning theories, best practices in education, assessment development, mathematics education, and computer science education for groups up to 100 adults

  • Coordinated academic activities bridging multiple universities

  • Coached teachers in one-on-one settings including observations, connection to best practices, and providing appropriate support

  • Applied game-based learning principles to learning environments

  • Created and deployed a virtual professional development platform along with content

  • Developed and evaluated district and state-level assessments for quality and best practices

  • Evaluation of digital game-based learning products along with feedback addressing target audiences, exclusion of groups, and alignment to best practices

  • Created animated formative assessments aligned to standards

  • Created multimedia to support teacher implementation of state curriculum

  • Created multimedia regarding state legislation and the status of the adoption process of Common Core State Standards and the Georgia’s relationship with the PARCC Consortium

  • Over 15 years as educator, grades 2 through college level and professionals

  • Developed standards-based engaging activities to expose students to both concrete development and real-world problems

  • Written grants to support not-for-profit programs

  • Provided consultation services in the development of educational games

Academic Interests

  • Methods for impacting computational thinking through the teaching of data science using Python

  • Practices of computer science education focusing on programming

  • Game-based learning implementation and task management

  • The relationship between cognitive neuroscience principles and machine learning applications

  • Use of highly interactive virtual environments (HIVEs) for learning

  • Cyber security education practices and simulation methods

  • Csikszentmihalyi’s flow theory in relationship to learner engagement

  • Roger’s diffusion theory applied to technology adoption and integration

  • Developmental and conceptual mathematics understanding
  • Professional development buy-in and follow-through
  • Universal design for learning including standards based learning

  • Implementation and adoption of educational technology

Recent Speaking Engagements

Field of Dreams, Georgia 2018

EdCamp Savannah 2018

  • Gamification:  8 Things to Know for Implementation

EdCamp Savannah 2017

  • The Breakout Game – Game-based Learning Across the Curriculum

  • Google Apps Outside the Box

 

Future of Educational Technology Conference (FETC) 2017 - Orlando

  • Introduction to Computer Programming using MS Kodu [workshop]

 

EdCamp Savannah 2016

  • Gamification:  Tips & Tricks for Implementation

  • Sploder:  Writing Narratives in Video Games for Content Areas

 

Florida Educational Technology Conference (FETC) 2016 - Orlando

  • Gamification:  Theory and Practice.

 

Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2015 - Orlando

 

Campus Technologies Conference (CT Conference) 2015 - Boston

  • Game-Based Learning and Simulations:  From Introduction to Implementation [workshop]

 

EdCamp Savannah 2015

  • Gamification – An Introduction

  • Learning in Game-Based HIVEs

 

Georgia Educational Technology Conference (GaETC) 2013

  • Understanding Gaming to Support the Mathematics Classroom

  • Edmodo as a Professional Development Delivery Platform

 

Georgia Mathematics Conference 2013

  • Using Thinking Blocks to Explore Bar Modeling in Middle Grades [workshop]

  • Understanding Gaming to Support the Mathematics Classroom

  • Edmodo as a Professional Development Delivery Platform

 

Research & Publications

Organizations & Distinctions

  • Cyber Teacher Certification

  • AP Computer Science Principles Certified

  • International Baccalaureate MYP Certified - Mathematics

  • International Baccalaureate DP Certified - Psychology

  • Member - International Society for Technology in Education (ISTE)

  • Member - Computer Science Teachers Association (CSTA)

  • NASA Certifications in materials handling

  • Certified Edmodo Trainer

Interested in collaborating on a project? Let's Talk!
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